Of Hideo Kojima’s first game post-Konami, we’ve actually got very little information. The teaser trailer ended up asking more questions than it gave answers, but then that’s no surprise, the developer has always been a master of misdirection.
Despite Kojima and Cerny engaging on a world tour to visit studios and hunt for the right technology to build this project, he is still yet to settle on a game engine – though it looks as if Norman Reedus is in for the long haul, The Walking Dead actor looking in fine form with his photorealistic reproduction at E3 2016.
“Right now we’re choosing an engine. We should have a decision soon,” admitted Kojima. “We’re making many experiments, this new title that we are making has many unique aspects – some can’t be fully conveyed in a design document. So we’re making several experiments. The teaser that we released was, in a way, an experiment for the visuals. In parallel, we are making experiments of different gaming elements and what not. We are almost through with this, and we should be entering full production soon.”
While Kojima has confirmed that the elements that we have seen in Death Stranding will indeed make it into the full, final release, that doesn’t really tell us anything new about the game. It’s shrouded in mystery. But you can’t feign genuine enthusiasm, and that’s what we see from Kojima and Cerny when they speak about the future and what it means for video games. We now have the technology to hand to create complex stories that work alongside experiences designed to push mechanical and systemic convention. And that’s what we expect to see from Death Stranding, a game that will not only be decidedly strange – the reveal trailer with its disappearing babies, beached whales and floating apparitions says as much – but also, quite possibly, divisively forward thinking.
Considering Kojima has already admitted his love of virtual reality, we wouldn’t be surprised to see VR support proving to be an important part of the project; though for now all we can do is speculate. But that’s part of the joy of getting excited about Kojima unchained, he’s a developer that has no qualms in surprising players – Death Stranding could become literally anything. For now, it’s likely we won’t see much more of the game until E3 2017. The debut teaser was created in ten weeks, so we’re very excited to see what Kojima Productions is able to do in the next ten months.
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