Hangar 13’s re-imagined version of New Orleans is pretty grim – not only are there swamps filled with dead bodies, the streets are piling up with them too. The dark underworld of the Mafia is bubbling up to the surface, that’s for sure. And then on top of that, our ‘hero’ is no saint either.
Lincoln Clay really isn’t a typical ‘wise guy’, he’s a flat-out criminal, and that’s made us even more intrigued to know how the game’s story is going to pan out. As we took a look at a brand new demo of the game, we were introduced to Lincoln as he was midway through jamming a knife into someone’s neck. Scenes of Lincoln brutally bashing someone’s skull against a desk or wall are pretty common. The period appropriate, but no less garish 1960s wallpaper doesn’t look much better after we’re done with it.
The back story is incredibly similar to that of Vito Scaletta (the main character from Mafia II) as a hero returning from war only to find his hometown greatly changed and under dark influences. Your job is to bring the entire city under your control and become the puppet master of local crime.
Underbosses will act as your main henchmen – tasked with the job of looking after your land and improving specifics around the city. With each new district that you claim, you will get the choice of who you want to run it, with each underboss pitching they are worthy for the job. If you are purposely playing favourites, don’t be too surprised when one of your underbosses stabs you in the back, triggering a possible twist in your game unique to yourself. And while this is all going on, other operating gangs will also be attempting to get back at you. Hangar 13 wanted to make it clear that in the live world of Mafia III, you can always be betrayed and overpowered.
Having different districts will give you perks and more power across the city. Call in a bunch of goons for back up if things are getting a little too hot to handle on the streets and they’ll screech up in a typically fashionable motor vehicle and lay down covering fire.
Plenty of hours have been poured into getting this setting as accurate as possible and you can see it on the screen. We’ve come to expect the music and stylings of the era to be woven into an open world game like this, but it also really pushes for the ugly side of the 60s. The politics and morality of the era are writ large throughout the game. It could ultimately be a rough ride with a not too pleasant cast of characters, but that doesn’t mean it won’t be fun.
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