Tuesday, September 6, 2016

Titanfall was supposed to define a new generation of shooters.

It shot for the stars, skirting the surface of legendary status before plummeting into the shadowy depths of the Xbox One storefront to be largely forgotten. But Respawn Entertainment founders Jason West and Vince Zampella expected better when it established the studio in 2010. The duo set out to achieve the impossible, to create a FPS that would have as much impact as their most famous creation: Call Of Duty 4: Modern Warfare.

Titanfall2

But so many others had tried and failed to re-create the success of Modern Warfare, how could an unproven and comparatively small studio ever hope to compete in the same space as its peers? It seemed like an impossible ambition, that was, until you took your first steps into the Frontier in 2014. Titanfall arrived with style and speed, pitting nimble Pilots and majestic mechs into battle on some of the finest map design seen in a decade. Its fluidity was awe-inspiring for the observer and, for the player, it was loud and chaotic – everything we had been looking for from the genre after Call Of Duty began gradually backing away from genre innovation in favour of tiresome iteration.

If one complaint could always be levied at Titanfall, it was that it lacked a tangible sense of tactical depth or progression, but that’s where a sequel can step in and remedy the mistakes of the past. Respawn may have other projects in the pipeline, but there was no way it could leave Titanfall behind; there’s too much unfinished business. Titanfall 2 is coming to PlayStation 4, PC and Xbox One on 28 October – sandwiched between Battlefield 1, Call Of Duty: Infinite Warfare and (funnily enough) the Modern Warfare remaster – and it’s a game that is inherently bigger in almost every conceivable sense. An excellent foundation has already been lain and now is time for Respawn to show the world that it has what it takes to build upon it in an impressive, industry defining fashion.

Can Titanfall 2 possibly push the shooter genre forward in the way Respawn has always dreamed its series could? We’ve gone hands-on with it, we’ve put it through its paces and we’ve documented the changes, the updates and made note of the early warning signs. We honestly don’t know if we can wait any longer for release.

The post Titanfall was supposed to define a new generation of shooters. appeared first on Gamers Unite!.



from
http://www.accessibilityforum.org/titanfall-supposed-define-new-generation-shooters/

No comments:

Post a Comment