Forget Crash, Spyro or even Nathan Drake. Back when PlayStation was at its most crucial, embryonic stage in the mid-’90s, it was Lara Croft who stood alone as perhaps the most culturally significant games character ever. Some may say that undoubtedly had something to do with the archaeologist’s virtual sex appeal – those pouty lips sold a lot of Lucozade – but really, Croft’s success is down to this spectacular action-adventure debut.
Skip back to 1996 and 3D gaming was still struggling to break through. Polygons were crude. PS1 had yet to embrace analogue sticks. Core Design, nevertheless, stepped up and crafted something truly innovative. When most games were learning to crawl, Tomb Raider let you sprint, roll, shimmy, dodge and, best of all, swan dive, in an adventure that celebrated 3D movement like never before.
In 2016, trying to control the original Croft is akin to parallel parking the QE2. Yet 20 years ago, few games felt as graceful. It also laid down a template for exploration, precision platforming and (admittedly muddled) shooting that would see the series stand the test of time. An extraordinary game that birthed an even more extraordinary icon.
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