This tale of the search for the mystical Dagger Of Xian built upon the qualities of the first game with cunning tweaks aplenty. Levels were much bigger, and involved a lot more guns-up action compared to the first outing’s constant brain scratchery. Combat came thick and fast, and now Lara found herself up against human foes more regularly.
Given that these Homo sapiens wielded guns, it was just as well we got a few new moves (including a mid-air roll for quick direction changing) and a few new weapons (namely an M-16 and a grenade launcher).
Visually, TRII was a hefty improvement. While still using the same engine, the dev team had grown immensely. There was dynamic lighting, so we could use flares to light our way, and we got the series’ first vehicle sections.
Lara also boasted a braid, which swung about with her acrobatics. This sounds insignificant, but back then, those locks were gasp-worthy.
Sweeping from Venice to the Floating Islands, via Tibet and the underwater Maria Doria, Tomb Raider II was an explosive and essential PS1 superstar. Oh, and you could lock the butler, Winston, in the fridge. Double trouble.
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