Years before Yamatai, Lara survived a separate near-death experience: The Angel Of Darkness. Eidos scraped what was left of her reputation from the Parisian pavement and handed the remains to Crystal Dynamics.
The Legacy Of Kain wizards dragged her into the analogue era, ditching the rigid tile-based acrobatics and revamping her animations with motion capture gymnastics. Watching her go full Tarzan with a grappling rope or mounting a ledge with a 180-degree flip, it was as if we were witnessing the arrival of a new hero. Her magnetic grappling hook was a highlight, as it heaved ancient mechanisms into place, or simply yanked balconydwelling goons to their deaths.
You also sensed Lara’s trips to Hollywood had rubbed off on her, with a heavier focus on set-pieces – ranging from quick-time event stunts to overlong motorbike chases – and gunfights, the latter boiling down to holding a trigger as you jumped about like a lead-spewing Zebedee.
And Crystal Dynamics laid the groundwork for the future, with a new origin story about Lara’s missing mother – plus the reappearance of a friend thought dead – kickstarting events that wouldn’t be tied up until Underworld.
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