Tuesday, September 6, 2016

Does titanfall need a single player campaign?

Titanfall was always envisioned as a multiplayer-first game, where everything came together between two teams of hyper-agile Pilots and powerhouse mechs. Why then, is Respawn including a fully-formed single-player campaign in the sequel?

It’s difficult to see it as anything more than pandering to a certain (vocal) sub-section of the fan base, those who thought that the lack of singleplayer indicated a lack of value. This was a common misconception back in 2014; that Titanfall wasn’t worth the money because it had no campaign to rattle through. Though the market has certainly shifted in the last two years, thanks in no small part to the success of games like Overwatch.

But here we are, with a single-player experience set to explore the unique bond between man and machine. It’ll let you step out onto the Frontier as a stranded Militia rifleman, Jack Cooper, caught behind enemy lines with big dreams of becoming an elite Pilot and having a Titan of his own. That’ll be BT-7274, a veteran Vanguard class Titan with a voice and personality. After BT’s Pilot was killed during mysterious circumstances the pair team up and battle against IMC forces to complete a mission neither of them should be completing.

It’s funny to think that, for a lot of the development team, this will be the first single-player experience the ex-Infinity Ward staffers have worked on since Modern Warfare 2 in 2009. That shouldn’t, of course, inform the likely quality; though the original Titanfall made it clear that the team’s expertise was to be found in the chaos of online warfare. And so Titanfall 2’s single-player will look to bridge the gap between cinematic action-driven experience and the scale of its multiplayer battles; integrating the AI driven grunts from the online service to ensure the battlegrounds are as vibrant and chaotic as possible.

We’ve consumed enough science-fiction media to know that the plot is a little by the numbers. There’s also the inevitable betrayal waiting to happen when dealing with an AI who has been programmed to ‘protect the mission’ as a priority over protecting its companion, but we’re more than happy to give it the benefit of the doubt. While we would gladly seen Titanfall 2 release with its focus fully on delivering the best and deepest multiplayer experience possible we are excited to see how it can flesh out the world and lore. Titanfall threw us into gorgeous maps and made us interact with an array of weird and wonderful weapons, we’d be lying if we said we weren’t a little interested to learn where they came from.

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from
http://www.accessibilityforum.org/titanfall-need-single-player-campaign/

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