Respawn is promising the world with Titanfall 2 and it may actually deliver. Titanfall 2 has the potential to change the FPS genre. That isn’t wild conjecture either, because the basic game experience is so fluid and fun that it never fails to hook your attention. Like the original, Titanfall 2 offers a confident blend of everything the industry has to offer: arena-shooter sensibilities, three-lane map design with a ridiculous focus on verticality, peerless control and mechanics that empower you more than any gun or item every could.
Dancing past gunfire as a Pilot – chaining wall-runs, double jumps, slides and a grapple out of danger and into a kill – is one of the most satisfying things we have done in game in 2016. Calling your colossal Titan in from the sky, clambering into its chassis and causing havoc on the ground level is still monstrously entertaining and, ultimately, both of those sides to the game combine expertly to create something unique. There’s still a lot Respawn hasn’t shown us, we are yet to see the other Pilot/Titan classes and abilities, it’ll be how these balance among one another that the game will likely succeed or fail come October.
Titanfall 2 is the underdog going into the battle for superiority this Winter season, but there’s a part of us that thinks it may have already won. Players the world over know what to expect from Battlefield and Call Of Duty. Those games iterate – they rarely innovate, not anymore. But Titanfall 2, especially for you PS4 owners, is an unknown quantity with a lot of momentum behind it. That’ll only grow too, as a multiplayer technical test is planned for later this year. Titanfall 2 makes a strong first impression, but if it’s anything like its predecessor, it’ll only go from strength to strength over time.
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