Nothing gets a party started like the funeral of the honoured guest, eh? Chronicles’ rain-lashed memorial at Croft Manor was a bit of a downer, until Lara’s bereaved pals traipsed inside to reminisce by the fire.
As Winston Smith, Father Patrick Duncan and Charles Kane talked, we played through varied vignettes of Lara’s past exploits. An inventive concept for its time, Chronicles’ mini-adventures pushed PS1 to its limits, both graphically and mechanically. Saving at any time and itemcombining carried over from The Last Revelation – but now Lara also walked tightropes, swung from horizontal bars and grappled across levels.
Remember Rome’s oldschool aesthetic, with Pierre and Larson returning to help hunt the Philosopher’s Stone? Or donning a diving suit to search a German U-boat? And the stealth-centric infiltration of Von Croy’s complex? How about guiding a teenage Lara through a surreal Irish nightmare-scape? Good times.
Despite poor sales and few innovations, it was an atmospheric joy. And at the end, Von Croy dug through that temple’s rubble for Lara’s corpse, which turned out to be in much better nick than we’d assumed.
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